Unleashing Anubis Wrath: Top Strategies for Dominating Your Game
I still remember the first time I booted up this game and realized just how much freedom I had. The developers essentially threw open the gates from the get-go, presenting players with a sprawling, nearly completely accessible map right from the start. It’s a design philosophy that immediately sets the tone for the entire experience—you are in charge of your own adventure. Of course, that initial freedom does come with a small catch. While you can traverse most of the overworld immediately, your trusty Tri Rod tool needs some serious upgrading before you can snag all those tantalizing collectibles and solve the more intricate environmental puzzles scattered about. I must have spent a good three hours just trying to reach one particular glyph high on a cliff face before I finally accepted that I needed to progress the main story to power up my gear. It’s a brilliant way to balance pure exploration with a sense of structured progression.
This non-linear approach extends beautifully to the main quests themselves. After you power through the introductory first dungeon—which serves as a fantastic tutorial—the game truly opens up. You’re presented with a choice that, in my playthrough, felt genuinely consequential: do you venture into the scorching, sun-bleached dunes of the Gerudo Desert, or do you chart a course for the shimmering, labyrinthine waterways of Jabul Waters? I opted for the desert first, personally. I’ve always been a sucker for arid environments and the challenge of managing a hidden hydration meter, a mechanic I estimate added about 15% more survivalist tension to that segment. Helping the two distinct Zora factions in these regions isn't just a narrative diversion; it fundamentally shapes your understanding of the world's political landscape. Completing these first three major dungeons, known in-game as Ruins, was a nostalgic trip. They strongly reminded me of the tight, puzzle-box design of the Young Link phase dungeons from Ocarina of Time. They're compact, focused, and teach you the core mechanics without holding your hand too much.
The mid-game then funnels everyone through a singular, massive dungeon. This was, without a doubt, the most challenging part of my initial 40-hour playthrough. It’s a grueling test of everything you've learned so far, and the difficulty spike is noticeable. I'd argue it's about 60% harder than the preceding Ruins, demanding perfect execution of your combat and puzzle-solving skills. But once you conquer that beast, the reward is immense. The endgame blossoms into a triptych of paths, each leading to one of the three larger temples. This is where the game's strategy layer deepens exponentially. You can't just brute-force your way through these; you need a plan. Based on my experience and discussions within the community, I firmly believe tackling the Temple of Storms first provides the most significant strategic advantage, as the mobility upgrade you earn there shaves off roughly 20% of the travel time to the other two.
Dominating this game, truly unleashing that Anubis-like wrath upon your foes, isn't just about quick reflexes. It's about understanding and exploiting this open structure. You need to be a strategist. I learned the hard way that blindly following the critical path is a recipe for being under-leveled and under-equipped. The real power comes from those deliberate detours. I made it a personal rule to fully clear each region's collectibles—all 120 of the hidden Spirit Orbs, a task that took me a dedicated 12 hours—before even attempting its corresponding main dungeon. This meant I entered each major boss fight with a fully upgraded weapon wheel and a complete set of regional armor, turning what could have been desperate struggles into triumphant showcases of power. The game doesn't just allow this approach; it actively encourages it through its very design. Your wrath isn't just measured in the damage you deal, but in the systematic, deliberate way you conquer the world itself. In the end, mastery is less about a single perfect play and more about crafting your own perfect path through a world that is daring you to explore every last corner of it.